Teams Game Tournament (TGT) Model Influence on Students' Mathematics Ability Through Online Learning on Class VII Students of Hinai Junior High School
DOI:
https://doi.org/10.46799/ijssr.v2i11.186Keywords:
Perceived Usefulness, Intention to Use, Attitute Toward UsingAbstract
The purpose of this study was to determine the effect of the Teams Game Tournament (TGT) cooperative learning model on students' mathematical abilities. This research was conducted at Public Junior High School 2 Hinai. The population in this study were all grade VII students of Public Junior High School 2 Hinai as many as 4 classes with a total population of 83 students. The sample in this study was class VII A which consisted of 20 people as the experimental class and class VII B amounted to 20 people as the control class. This type of research is quasi-experimental, the instrument used to collect data is a test containing 5 questions describing students' mathematical abilities. The data analysis technique used normality test, homogeneity, simple linear regression test, linearity, significance and hypothesis testing. Based on the hypothesis test, it is known that the r count value is 0.94 with r table 0.45, so r count > r table (0.94 > 0.45), which means that it accepts Ha, that is, there is an influence of the Teams Games Tournament (TGT) model on students' mathematical abilities in class VII Public Junior High School 2 Hinai.
References
Alfalati, L., & Wibawa, S. (2020). Upaya Meningkatkan Hasil Belajar Siswa Dengan Penerapan Model Pembelajaran Curah Pendapat (Brainstorming) Mata Pelajaran Pendidikan Kewarganegaraan Di Kelas VII MTs. TPI SEI Bamban Kecamatan Batang Serangan. Jurnal Serunai Pancasila Dan Kewarganegaraan, 9(2), 71–76. Google Scholar
Collins, A., & Halverson, R. (2018). Rethinking education in the age of technology: The digital revolution and schooling in America. Teachers College Press. Google Scholar
Creswell, J. W. (2012). Educational research: Planning conducting and evaluating quantitative and qualitative research (4th ad.). Boston, MA. Google Scholar
Handayaningsih, R., Hidayanto, E., & Qohar, A. (2021). Penerapan Pembelajaran Teams Games and Tournament Secara Daring untuk Meningkatkan Hasil Belajar dan Keaktifan Siswa. JIPM (Jurnal Ilmiah Pendidikan Matematika), 10(2), 230–242. Google Scholar
Haris, A., & Jihad, A. (2013). Evaluasi pembelajaran. In M. Pressindo (Ed.), Achmad Rifa’I dan Chatarina Tri Anni. 2009, Psikol. Google Scholar
Irwan, I., & Hasnawi, H. (2021). Analisis model pembelajaran contextual teaching and learning dalam meningkatkan hasil belajar PPKn di Sekolah Dasar. EDUKATIF: Jurnal Ilmu Pendidikan, 3(1), 235–245. Google Scholar
Murtiyasa, B., & Hayuningtyas, W. (2020). Pengaruh Strategi Pembelajaran Tipe Kooperatif Dan Kreativitas Siswa Terhadap Hasil Belajar Matematika. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 9(2), 358–368. Google Scholar
Nasrum, A. (2017). Comparative Study Of Mathematics Learning Students Outcomes Taught By Cooperative Learning Model Teams Games Tournament Type (Tgt) And Talking Stick Type (Ts). Google Scholar
Pongkendek, J. J., Parlindungan, J. Y., & Marpaung, D. N. (2019). Effectiveness of the application of team games tournament cooperative learning model (TGT) to improve learning outcomes of students of class xi science 1 SMA Frater Makassar in the principal material of salt hydrolysis. IOP Conference Series: Earth and Environmental Science, 343(1), 12228. Google Scholar
Rukmi, J. N. P., Sulton, S., & Husna, A. (2020). Efektivitas Model Pembelajaran Team Game Tournament (TGT) Siswa Sekolah Menengah Atas Pada Materi Sistem Koordinasi. JKTP: Jurnal Kajian Teknologi Pendidikan, 3(4), 456–465. Google Scholar
Sanjaya, & Eka, K. (2021). Efektivitas model pembelajaran Teams Games Tournament. Google Scholar
Sugiyono. (2019). Metode Penelitian Kuantitatif, Kualitatif R&D. Bandung: Alfabeta. Google Scholar
Suryani, T. (2022). Upaya meningkatkan hasil belajar ppkn menggunakan model pembelajaran kooperatif tipe teams game tournament (TGT) siswa. Wahana Didaktika: Jurnal Ilmu Kependidikan, 20(1), 68–81. Google Scholar
Veloo, A., & Chairhany, S. (2013). Fostering students’ attitudes and achievement in probability using teams-games-tournaments. Procedia-Social and Behavioral Sciences, 93, 59–64. Elsevier
Wilujeng, S. (2013). Peningkatan aktivitas dan hasil belajar siswa melalui model teams games tournament (TGT). Journal of Elementary Education, 2(1). Google Scholar
Published
Issue
Section
License
Copyright (c) 2022 Irwan Irwan
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-ShareAlike 4.0 International. that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.