ANALYSIS OF KAHOOT UTILIZATION IN LEGAL SYSTEM TOPICS IN INDONESIA FOR CIVIC EDUCATION COURSES

Authors

  • Fahrurrizal Umam Universitas Negeri Yogyakarta
  • Mukhamad Murdiono Universitas Negeri Yogyakarta
  • Dian Satria Charismana Universitas Negeri Yogyakarta

DOI:

https://doi.org/10.46799/ijssr.v5i2.1153

Keywords:

civic education, Kahoot, legal system

Abstract

This article aims to analyze the effectiveness of the use of Kahoot in teaching material about the Indonesian legal system in the Civic Education course. The study was conducted in the Bachelor of Accounting Study Program, Study Group-C, Faculty of Economics, Yogyakarta State University. This study used a qualitative method, with data collection techniques in the form of observation and interviews. The number of participants in this study was 53 students, which was the main focus in the process of collecting and analyzing data related to the use and use of kahook in Civic Education learning in the legal system material in Indonesia. The results showed that students were excited about the learning process and showed high enthusiasm for the learning experience. The use of interactive technology in learning is able to provide a fun and meaningful learning experience, which supports the achievement of learning goals regarding effective law enforcement in Indonesia, thereby contributing to effective pedagogical strategies for Civic Education.

References

Arini, Y., & Sulistyarini, I. (2021). IMPROVING CRITICAL READING ABILITY, LEARNING AUTONOMY, AND LEARNING PARTICIPATION THROUGH KAHOOT! APPLICATION. LEKSEMA: Jurnal Bahasa Dan Sastra, 6(1). https://doi.org/10.22515/ljbs.v6i1.3477

Awaliyah, S., Danti, S. Z. R., & Habibi, M. M. (2023). The Effectiveness of Civic Learning Using Quizizz to Increase Participation and Knowledge of Class XI TKJ Students at SMK Negeri 5 Malang. 4th Annual Civic Education Conference (ACEC 2022). https://doi.org/10.2991/978-2-38476-096-1_65

Cameron, K. E., & Bizo, L. A. (2019). Use of the game-based learning platform KAHOOT! to facilitate learner engagement in animal science students. Research in Learning Technology, 27. https://doi.org/10.25304/rlt.v27.2225

Dintoe, S. (2018). Information and communication technology use in higher education: Perspectives from faculty. International Journal of Education and Development Using ICT, 14(2).

Elkhamisy, F. A. A., & Wassef, R. M. (2021). Innovating pathology learning via Kahoot! game-based tool: a quantitative study of studentsperceptions and academic performance. Alexandria Journal of Medicine, 57(1), 215–223.

Endangsari, E., & Sapriya. (2020). The Application of Blended Learning Through Edmodo and Kahoot on Civic Education to Form 21st Century Skills in Secondary School. 2nd Annual Civic Education Conference (ACEC 2019). https://doi.org/10.2991/assehr.k.200320.022

Fuster-Guilló, A., Pertegal-Felices, M. L., Jimeno-Morenilla, A., Azorín-López, J., Rico-Soliveres, M. L., & Restrepo-Calle, F. (2019). Evaluating Impact on Motivation and Academic Performance of a Game-Based Learning Experience Using Kahoot. Frontiers in Psychology, 10. https://doi.org/10.3389/fpsyg.2019.02843

Göksün, D. O., & Gürsoy, G. (2019). Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz. Computers and Education, 135. https://doi.org/10.1016/j.compedu.2019.02.015

Hidayad, F., Umar, U., Agustin, A., Despita, D., & Purwanto, M. B. (2023). THE EFFECTIVENESS OF ONLINE ASSESSMENT PLATFORMS IN EFL CLASSROOM: A STUDENTS’PERCEPTION ON USING KAHOOT APPLICATION. Jurnal Scientia, 12(01), 87–97.

Holbrey, C. E. (2020). Kahoot! Using a game-based approach to blended learning to support effective learning environments and student engagement in traditional lecture theatres. Technology, Pedagogy and Education, 29(2). https://doi.org/10.1080/1475939X.2020.1737568

Idowu, A., Nat, M., & Kissi, P. S. (2020). Student perception of usefulness and ease using kahoot, a free web-based tool in a tertiary education setting. Acta Scientiarum - Technology, 43. https://doi.org/10.4025/actascitechnol.v43i1.47347

Kaqinari, T. (2023). Facilitators and Barriers to Online Teaching and Educational Technology Use by University Lecturers during COVID-19: A Systematic Review of Qualitative Evidence. Trends in Higher Education, 2(4). https://doi.org/10.3390/higheredu2040038

Kirupainayagam, D. S., & Sutha, J. (2022). Technology facilitation on inclusive learning; higher education institutions in Sri Lanka. International Journal of Educational Management, 36(4). https://doi.org/10.1108/IJEM-02-2020-0048

Lubis, I. S., & Ulfah, S. (2024). The implementation of Kahoot! based assessment and its impact on students’ motivation in learning mathematics. Jurnal Inovasi Dan Teknologi Pembelajaran, 11(2), 106–115.

Ningsih, B. S. U., & Muhayyang, M. (2024). The Use of Kahoot to Improve Students’ Grammar at SMA Insan Cendekia Syech Yusuf. ARRUS Journal of Social Sciences and Humanities, 4(2), 152–159.

Okoye, K., Rodriguez-Tort, J. A., Escamilla, J., & Hosseini, S. (2021). Technology-mediated teaching and learning process: A conceptual study of educators’ response amidst the Covid-19 pandemic. Education and Information Technologies, 26(6). https://doi.org/10.1007/s10639-021-10527-x

Pascu, M. (2024). The contribution of students’ learning styles to competences development through the use of Kahoot learning platform. Cogent Education, 11(1). https://doi.org/10.1080/2331186X.2024.2352320

Sitthiworachart, J., Joy, M., King, E., Sinclair, J., & Foss, J. (2022). Technology-Supported Active Learning in a Flexible Teaching Space. Education Sciences, 12(9). https://doi.org/10.3390/educsci12090634

Yunus, M. M., Hashim, H., Hashim, H. U., Yahya, Z. S., Sabri, F. S., & Nazeri, A. N. (2019). Kahoot!: Engaging and active learning environment in ESL writing classrooms. International Journal of Innovation, Creativity and Change, 5(6).

Zhang, Q., & Yu, Z. (2021). A literature review on the influence of Kahoot! On learning outcomes, interaction, and collaboration. Education and Information Technologies, 26(4). https://doi.org/10.1007/s10639-021-10459-6

Downloads

Published

2025-02-24