Development of Learning Media to Improve
Critical Thinking Skills and Creativity of Vocational Students
Khusnul Hidayati1*, Anis
Rahmawati2,
Danar Susilo Wijayanto3
Universitas Sebelas Maret, Surakarta,
Central Java, Indonesia1,2,3
Email: [email protected]1*, [email protected]2,
[email protected]3
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ABSTRACT |
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Critical
Thinking, Creativity, Learning Media. |
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An important aspect in education is the teacher and the student.
Teachers have a duty in teaching and students have obligations in learning.
In the learning process, it is necessary to apply the strategies used by the
teacher so that students can understand the material presented. One of the
strategies used is learning media. Besides, helping in increasing the
understanding of students, learning media also helps in improving the
critical thinking skills and creativity of vocational students. The purpose
of this study is to analyze the development of learning media to improve the
critical thinking skills and creativity of vocational students. The research
method is qualitative. The data collection technique is carried out by
literature study, namely data collection by reviewing books, literature,
notes, and various related reports. Then, the data analysis is done by Miles
and Huberman analysis, namely data collection, data reduction, data
presentation, and conclusions. The results obtained show that the development
of learning media is important to improve the critical thinking skills and
creativity of vocational students. Simulations, games, and projects are
effective solutions for practicing these skills, with simulations providing
real experiences, games increasing student interest, and projects allowing
students to collaborate on solving complex tasks. Learning media must also be
by the interests and needs of vocational students and use relevant
technology. Thus, the development of learning media is a critical step in
preparing vocational students to face complex future challenges. |
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INTRODUCTION
Education
cannot be separated from the learning process. In learning activities, teachers
have the task of teaching, and students learn. Learning is doing activities, so
students need to participate a lot in the learning process. Student
participation can be done by listening, seeing, writing, feeling, and thinking
Suitable
learning media is beneficial for students in the teaching and learning process.
Teachers can use learning media to deliver material to students so that
students more easily understand the material taught, making students more
enthusiastic to follow lessons and gain new experiences in teaching and
learning activities
Learning
media can also foster students' abilities in teaching and learning, such as
critical thinking skills and creativity
Research
conducted by Wahyuni et al. (2022) explained that students' critical thinking
skills after using media increased and included the moderate category, and
students' responses showed positive responses. Landina & Agustiana's
The
novelty of this study is to analyze and clarify more deeply about the
development of learning media to improve the critical thinking skills of
creativity of vocational students. The vital role of learning media used in the
learning process is to increase students' understanding by capturing the
material provided by the teacher. In addition to increasing understanding,
learning media can also improve student thinking. Thus, this study aims to
analyze the development of learning media to improve critical thinking skills.
METHODS
This research employed a qualitative approach, explicitly utilizing
qualitative research methods. Qualitative research involves using narratives or
words to elucidate and describe the meaning of various phenomena, symptoms, and
specific social situations
The analysis of the collected data followed the Miles and Huberman
analysis framework. This approach comprises several vital steps, including data
collection, reduction, presentation, and conclusion
RESULTS
Students
of the future are faced with increasingly complex challenges and require
different skills than are required today. These challenges include
technological change, global competition, and social problems. The 5.0 era
marks public literacy towards Information and Communication Technology (ICT),
changing various aspects of life and sectors such as science, economics,
industry, and government
In
addition to technological challenges and global competition, social issues such
as climate change, poverty, and social inequality will also be complex issues
in the future. Food security, instability, and conflict are development and
humanitarian issues that present significant national security challenges
The
concept of education is fundamental to develop because when viewed from the
challenges of students in the future, it is certainly not enough if students
are only equipped with cognitive abilities. Knowing this, many schools have
begun to improve their education systems so that the graduates produced can
meet developmental challenges
1. Familiarize students in seeking
information independently according to the needs or demands of the times.
2. Provide provisions for students in
facing a problem.
3. Get students used to seeing a problem
from various points of view.
4. Through critical thinking skills,
students can compete and work together to solve problems.
In
addition to practising critical thinking skills, it is also important for
students to develop their creativity in preparation for future challenges.
According to Fakhriyani
Having
the ability to think creatively, students involve all their thinking abilities
to find solutions to a problem. Although sometimes there are too many ways that
will make it difficult for students to get to the result, the many choices will
allow students to get to the destination compared to students who do not have a
way to get to the solution to the problem
Many
benefits are obtained from students who can develop the potential for
creativity in real life. The creativity that arises in students today is
important because it positively impacts everyday life, especially in the
classroom. Creative students may have mastered the material before the material
is given. They can already learn skills of learning concepts that are more
advanced outside the classroom than the teacher's explanation in class. The
provision of education carried out by teachers to creative students is useful
for the present life and as a provision of knowledge to prepare for the future.
The goal is for students to anticipate and respond to future challenges or
times that are always developing and changing, and this will encourage student
creativity in facing these challenges
Seeing
the benefits of critical and creative thinking skills for students, especially
at the vocational level, is very important, considering that SMK focuses on producing
graduates ready to compete in the world of work. Vocational High Schools have a
special objective of providing training that leads to professional readiness and
active involvement in the corporate world. The relevance of SMK graduates to
the world of work can be seen from their speed and suitability in adjusting to
the field of work by their expertise
Learning
media can be defined as a tool teachers use to convey messages to learners so
that the message reaches learners well
The
use of media in the learning process aims to overcome various obstacles that
may arise during teaching and learning activities, including psychological,
physical, cultural, and environmental barriers. Learning media, in general, has
the first function of clarifying the delivery of messages, second overcoming
space limitations, and third, overcoming the passive attitude of students. According
to the National Education Law, a learning approach that only relies on the
lecture method is insufficient because it can cause boredom in students. Hence,
their understanding of learning material becomes hampered. Therefore, using
media as a teaching aid is needed to improve learning effectiveness
Simulation-based
learning media is a learning media that presents a situation or process in real
or close to reality. So, animation-based and simulation-based learning media
are learning media in the form of images and static text that are driven to
provide a more concrete learning experience through an imitation of a form that
is close to the real atmosphere so that it can take place in an atmosphere
without risk
Simulation-based
learning media can improve students' critical thinking skills and creativity in
several ways. First, by providing students with real experience, simulations
allow them to understand concepts or processes more deeply. Second, students
can practice critical thinking skills through exercises to solve the problems
presented. For example, machine simulations can help students critically
understand how machines work. Third, simulation can stimulate students'
creative thinking, as in the case of simulated handicraft products, which can
involve students in designing products creatively. Thus, simulation media provides
real experience and trains students' critical thinking skills and creativity.
Examples
of simulation-based learning media that can be applied in SMK to improve
students' critical thinking skills and creativity involve:
1. Machine Simulation: Machine simulation
learning media allows students to understand in depth how different types of
machines work, including automobile engines, industrial engines, and aircraft
engines.
2. Computer Simulation: Computer
simulation learning media can be used to understand how software works, such as
operating systems, word processing applications, and number processing
applications.
3. Laboratory Simulation: Laboratory
simulation learning media can help students learn science experiments,
including physics, chemistry, and biology, without being in a physical
laboratory.
The
next learning media, game-based, uses games to deliver learning material. This
medium can be a computer, board, card, or traditional game. Some literature
reveals that learning, a game approach involving student participation in
digital technology, shows a greater desire to continue the next learning
process than conventional learning
Game-based
learning media can improve students' critical thinking skills and creativity in
several ways. First, using games makes learning more exciting and fun,
increases student motivation, and strengthens the memory of learning material.
Second, games can play a role in training students' critical thinking skills in
solving problems, such as puzzle games that require students to think
critically to arrange pieces into whole images. In addition, games can also
develop students' creative thinking skills, such as in business simulation games
that involve students in developing business strategies creatively. Thus, using
game-based learning media increases students' interest and hone their critical
thinking skills and creativity.
Some
examples of game-based learning media that can be applied in SMK to improve
students' critical thinking skills and creativity involve:
1. Computer Games: Computer games can be
applied to studying various subjects, such as mathematics, science, languages,
and history. For example, math games can train students to think critically in
solving math problems.
2. Board Games: Board game-based learning
media can cover various learning areas, including science, history, and
culture. For example, science board games can help students critically
understand scientific concepts.
3. Card Games: Card games can be applied to
language, math, and history learning. For example, language card games can help
students think critically and understand vocabulary and grammar.
4. Traditional Games: Traditional
game-based learning media, such as engklek, can engage students in
learning culture, history, and skills.
The
last learning medium is project-based learning media. Project-based learning
media is a form that uses projects to deliver learning material. In this
context, as expressed by Patton (2012), project-based learning directs students
to design, plan, and implement projects with results in the form of products or
services that will be exhibited to the public
According
to research conducted by Adinugraha
Here
are some examples of project-based learning media that can be used to improve
the critical thinking skills and creativity of vocational students:
1. Research projects: Research projects
can be utilized to study various subjects, such as science, technology, and
society. For example, students may undertake a research project on the impacts
of climate change, which will train them in critical thinking when collecting,
analyzing data, and inferring the impacts of climate change.
2. Design projects: Design projects can be
applied in technology, art, and design learning. For example, students can
develop design projects for handcrafted products, which will stimulate
students' creativity in the design process.
3. Building projects: Building projects
can be used to study various fields, such as engineering, construction, and the
environment. For example, a simple house-building project can involve students
in the planning and execution of the construction, honing their critical
thinking skills.
4. Social projects: Social projects can be
applied to learn social, cultural, and humanitarian materials. For example,
social projects aimed at helping the poor can train students in critical
thinking when understanding poor people's problems and developing creative
solutions.
In
developing learning media, paying attention to several important aspects, such
as the characteristics of vocational students and the use of relevant
technology, is necessary. Educators must be able to choose appropriate and
suitable learning media to achieve the school's teaching goals
Effective
learning media can positively influence the success of the teaching and
learning process and student learning outcomes. The learning media developed
will be able to bridge between educators and students. According to Sinambela
CONCLUSION
Learning
media development is essential in improving vocational students' critical
thinking skills and creativity. Critical thinking allows students to analyze
various situations logically and deeply, while creativity allows students to
find innovative new solutions. The development of simulation-based learning
media, games, and projects is an effective solution to training these skills.
Simulations provide real experiences, games increase student interest and
motivation, while projects allow students to be creative and collaborate in
solving complex tasks. In addition,
effective learning media must pay attention to the characteristics of
vocational students and relevant technology. Vocational students tend to be
more interested in vocational fields and have dominant practical abilities, so
the learning media must be by their interests and needs. The technology used in
learning media must also be relevant and support the material and
characteristics of vocational students. Developing learning media effectively
is expected to increase the success of the teaching and learning process and
student learning outcomes. Therefore, developing simulation-based learning
media, games, and projects is a critical step in preparing vocational students
to face complex future challenges, including technological changes, global
competition, and social problems that are increasingly urgent to be solved.
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Copyright holder: Khusnul Hidayati, Anis
Rahmawati, Danar Susilo Wijayanto (2024) |
First publication rights: International Journal of
Social Service and Research (IJSSR) |
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